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Supercow guilty gear12/16/2023 Strive’s version of Roman Cancels mostly function the same as they always have, with the exception of the fact that they are now much more pronounced, with a giant clock counting down the remaining time left of the slow down, and their shockwave now sending opponents slowly upwards, making it easier to follow up with aerials. RCs are a Swiss army knife of utility, and that’s without even getting into the weeds of the differences between the red, blue, purple, and yellow varieties. Or you could use a Roman Cancel to keep a combo going after Sol’s heavy slash, a move that normally isn’t cancellable into anything else. So for example, if you rush in with an unsafe move like, say, Sol’s Night Raid Vortex, you can use a Roman Cancel when it’s blocked to not only make yourself safe from punishment, but also leave yourself in a position to continue your offense. That’s when you press three attack buttons to cancel the startup or recovery animations of nearly any attack at the cost of 50% of your tension meter. It certainly creates a more deliberate pace and a more neutral-heavy style of gameplay, but I think it’s a great change that gives Strive its own unique feel and identity compared to other Guilty Gear games.Īnd make no mistake, even despite that change in pace, this is still Guilty Gear, a series that throws many of the typical rules of fighting games out the window with unorthodox mechanics such as its signature Roman Cancels. Instead, if you want that combo damage, you’re going to have to find a way to land your beefier and slower attacks. The universal gatling system of punches cancelling into kicks, which cancel into slashes, which cancel into heavy slashes, which cancel into dust attacks is no longer present in Strive. The tradeoff is that landing these big combos is a bit more difficult because you can no longer convert substantial damage off of quick light attacks. Even just comboing a simple slash, heavy slash, overdrive combo can yield a humongous chunk of damage. Guilty Gear Strive, however, sets out to address that in a number of ways without compromising the heart of what makes Guilty Gear, Guilty Gear.įirst off, big-damage combos aren’t nearly as hard to pull off as they have been in the past. And while that complexity is one of the things that has made it so beloved, it has also traditionally made it one of the harder series to get into from a beginner’s perspective. When you actually do get to play, it becomes obvious why Guilty Gear has always been one of the deepest and most complex fighting game series around. By focusing on just the story, Strive is able to avoid shoehorning in battles in places where they wouldn’t naturally fit, and the result is a story mode that feels completely uncompromised by gameplay. It’s a bold decision to make a story mode in a video game that you don’t play at all, but it’s one that I actually have a great deal of respect for. Like the Xrd games, Strive’s story mode is entirely devoid of gameplay, and should be enjoyed much like a binge-watchable anime series. It’s not without its share of faults and stumbles, but they pale in comparison to the gorgeous art, the electric soundtrack, the wildly inventive character designs, the stable netcode, and its balance of approachability and depth, each of which raise the bar for other 2D fighters to follow.Īnd you really should put in that extra effort if you’re not caught up, because once you understand who these characters are and the struggles that they’ve gone through to get where they’re at in Strive, it’s story is actually pretty dang good – and it’s told in a way that’s unique in the world of fighting games. Well, after making the dive I’m happy to report that I love Guilty Gear Strive. But when Guilty Gear Strive was announced, I made the determination that I would no longer let this be a blind spot in my fighting game knowledge, and rather than just dipping my toes in the water like I have for every other Guilty Gear game, with Strive I made the full, headfirst plunge. ![]() For one reason or another – maybe I just didn’t think I was skilled enough to get good at them, or I just wasn’t in the right headspace – I never really tried to learn one in depth. I know this because I’ve been guilty of underappreciating it myself. ![]() ![]() Guilty Gear is arguably one of the most underappreciated fighting game series out there.
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